Just a Thought on Sound Design.

It’s been a few months since we did our last pass on sound design for Assassins. I’d lost my actual sound designer back in October, and couldn’t find anyone that could do what I needed while working within our limitations. So, I took it on myself. The first pass itself was painful, but not as bad as I thought. And, there was a reason for that. It wasn’t anywhere near where it needed to be.

Well, shit.

So, I’m back on it, racing the clock.

Finding a good on set sound guy wasn’t hard. We had two talented guys come out and record for us. What we didn’t do was ask them to record every little thing, and that’s where I went wrong. Every take, even if it’s in the same room, sounds very different. Because of this, we have room tone shifts for almost every scene, even between characters that are simply talking.

I find myself coming towards the end. I’ve got most of the room tone, and a ton of additional sounds in the film. The next few days will be spent dropping in the final pieces, as well as recording the sound of punches, kicks and footsteps. The tedium is about to commence on an astronomic level, and I’m ready.

I have so much more respect for anyone in the sound design/foley field than I did several months ago. You guys do so much amazing work, and get almost no credit. You deserve better.

The film looks amazing, surely better then it has any right to be, but without excellent sound and a solid sound mix, Assassins will become just another indie film, and that, my friends, is something I’m not willing to let happen.

How about you, fellow filmmakers? What was the process of creating your first film like in the sound department? What troubles did you run in to, and how did you overcome them?

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